I’m delighted with how it turned out though – I think we were able to achieve something wonderful!Īs you can tell, we’ve worked incredibly hard to make the combat in Forspoken look good – and also feel good to play. Then, once we thought we had completed it, it became a spell with multiple levels, so then we had to figure out how to differentiate levels 1-3, which was quite trying! We tested a lot of different methods, and we had to start over many times. Showing trees growing from the ground was especially challenging. It took an enormous amount of trial and error to show plants being created at such a scale. It’s a pretty extravagant concept – a tree grows from the ground and flowers would bloom, then an even larger tree impales everything in sight! We were testing this spell even while we were still in pre-production.
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